tag:blogger.com,1999:blog-5904133056957353312.post4389816980993786281..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: Roleplaying Warrior SocietiesRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5904133056957353312.post-16116156226079451822011-01-21T12:50:11.724-05:002011-01-21T12:50:11.724-05:00True true. This is why the country-level game rule...True true. This is why the country-level game rules should have turns on a monthly level, perhaps down to weekly or even daily in wartime. This way, you plan ahead and do your agriculture in Spring to plant, go off to war in the Summer, come back to do more agriculture to harvest in Fall, and spend the Winter drilling and fortifying. Since you have units, that can be the activity of the military while civilian units do things at home. <br /><br />Or if it's not unit-based, you allocate resource points to drill when you're not at war, that way you have the appropriate levels of knowledge, professionalism, and morale to fight effectively later. But those resource points spent drilling aren't being used in developing your weaving trade, for example.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-18588440546852005152011-01-19T17:37:02.895-05:002011-01-19T17:37:02.895-05:00good point 1d30, although larger political groupin...good point 1d30, although larger political groupings may have to give up less to get the death and looting export, e.g. with the Roman Empire.<br /><br />Another historical example could be the Swiss. Pike drill is another time consuming activity that pays off when you can send out mercenary companies in lean years.Lasgunpackerhttps://www.blogger.com/profile/13529298072677726064noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-82324521865864385062011-01-19T15:20:12.387-05:002011-01-19T15:20:12.387-05:00Lasgunpacker, I think that could be more accuratel...Lasgunpacker, I think that could be more accurately simulated with a more cmoprehensive civilization rule set. This way, you put resources into militia and you have less to put into agriculture, trade, industry, religion, art, social services, education, resource extraction, legal justice, fancy palaces, etc. <br /><br />Bat's way of thinking about it lets you just worry about roleplaying without trying to balance everything else. A way to integrate your two ideas would be to pick a specific thing that the warrior society has to give up rather than small reductions in everything else. For example, maybe your warrior society has a strong militia quality but little to no art or resource extraction. They trade, in a sense, by exporting death and importing loot.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-7047493923423805212011-01-19T13:58:28.087-05:002011-01-19T13:58:28.087-05:00Good post. An example that comes to mind easily i...Good post. An example that comes to mind easily is the English Longbowman, the product of a society where every male practices archery. You produce superior archers, possibly at the cost of development in other areas.Lasgunpackerhttps://www.blogger.com/profile/13529298072677726064noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-20352684330360777992011-01-19T10:56:45.678-05:002011-01-19T10:56:45.678-05:00I'd say it depends a lot as to what stage of &...I'd say it depends a lot as to what stage of "decay" your civilized society is as to whether or not it wins. Rome is a pretty good example there.<br /><br />Another factor would be how fast they can transition into a warrior state, which is pretty relative to the size of them. You may be able to transition quickly, but if 3/4's of the country is conquered when it happens it not a good state of affairs.Greyhttps://www.blogger.com/profile/08598333373614218168noreply@blogger.com