tag:blogger.com,1999:blog-5904133056957353312.post3043529482782800315..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: What up with GURPS?Robert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5904133056957353312.post-61946920262324812452014-01-12T12:00:24.214-05:002014-01-12T12:00:24.214-05:00Allot of commenters to this post have mentioned th...Allot of commenters to this post have mentioned that they want to gen characters in 5 minutes with a program or the like.<br /><br />There are a lot of options in gurps proper, but lite goes a long way to distill it down.<br /><br />I can gen almost any character in my head in about 5 minutes. Here's the rough procedure.<br /><br />Think of who you want your character to be. Hold that image firmly in your mind throughout the process.<br /><br />Spend between 50 and 80 percent of your available points on the four attributes that most closely match your character concept. If the character in question has fantastic abilities spend between 40 and 0 percent of your points on advantages that give your character the fantastic stuff, (invent them if you want, most cost between 5 and 25 depending on how powerful they are). Spend the rest, usually between 10 and 20 percent of your point total on skills that allow your character to specialize. You can drop all off them on one or two skills if you want to be a one trick pony, or spread them out if you prefer a more rounded character. I'm a fan of making these up too where it makes sense although I'm probably alone in this.<br /><br />That s it<br /><br />St and health cost 10<br />Dx and iq cost 20<br />Skills cost using the progression 1,2,4,8,12,16,... and start at either att,att-1,att-2 or att-3 depending on how difficult they are to learn<br />Advantages you have to let the Gm price.<br /><br />Characters are usually between 100 and 200 points. 100 being on the mundane side and 200 being more on the heroic.<br /><br />To be fair I had to internalize allot of content to come to this simplification.<br />Anonymoushttps://www.blogger.com/profile/13146784982050548898noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-25167407363787760262012-09-30T19:02:20.708-04:002012-09-30T19:02:20.708-04:00I've skimmed the first one, Kent. It does look...I've skimmed the first one, Kent. It does look as though it will help a lot with character generation (although I'm not fond of the whole 'Oh-ho, this is D&D, but played ironically - it's all about loot & XP' attitude.) But it's the combat rules, etc. that boggle me. It doesn't help that we're pretty much wed to tactical combat on a map around here, and that puts us into the advanced rules.<br /><br />However, all is not bleak. I've signed up to play an adventure with a GM who actually knows what he's doing. Still the best way to learn.Seanhttps://www.blogger.com/profile/10254609348013694357noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-88032466298364800422012-09-30T01:58:43.936-04:002012-09-30T01:58:43.936-04:00Sean, have you looked at the DF series? I'm re...Sean, have you looked at the DF series? I'm really enjoying their content and keeping things a little more focused, especially for dungeon delving.<br /><br />GURPS is a huge piece to swallow, no doubt.Anonymoushttps://www.blogger.com/profile/10618338856276275600noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-85468688927351072292012-09-29T13:54:57.375-04:002012-09-29T13:54:57.375-04:00I'm trying to get into GURPS again, but it'...I'm trying to get into GURPS again, but it's really just too much. GURPS character assistant makes creating a character a lot easier, but learning how to actually play is still a problem. Sure, you can ignore a lot of the rules, but how to sort out which rules to cut? GURPS lite is too small to be any help.<br /><br />I'd like a book like Hero Basic - a 100-200 page condensation of the rules that's complete enough to play, possibly without ever using the complete rules. Then, if we feel that we need a more realistic representation of hydrostatic shock (or whatever) we can pull those rules from the main books.Seanhttps://www.blogger.com/profile/10254609348013694357noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-38146761610299152682012-09-29T05:42:05.562-04:002012-09-29T05:42:05.562-04:00"If someone could figure out a way to make ra..."If someone could figure out a way to make random characters in five minutes using GURPS (I imagine that a system of templates with die-roll tables modifying them would work), I might even go back to it as a major system" <br />I bet one can, the problem is that its violates copyright to make it and all the writers are busy... so busy that if you offer to make it, you would never hear from them (my experience submitting work to SJgames). I made a GURPS lite for Low Tech, so far no one is asking me to unshare the pdf. justin aquinohttps://www.blogger.com/profile/03191474595831304520noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-10388408076248535892012-09-29T03:40:41.693-04:002012-09-29T03:40:41.693-04:00I've just returned to playing GURPS, and intro...I've just returned to playing GURPS, and introduced the system to a new group. I find the Character Assistant program really helpful in punching up some quick characters or NPCs.<br /><br />Hats off to DF for funneling such a huge system into a smaller, specific set of parameters.<br /><br />I really like the rules in DF2 Dungeons that gets you from town to dungeon with little fuss or muss.<br /><br />And what do the new players think? Mixed reviews TBH. What drew me to GURPS originally takes us back to Man to Man and the "realism" of the combat system. For my players, it seems too crunchy.<br /><br />We'll see what DF brings to the playing style though. I do applaud the release of these more fine-tuned rulebooks within the GURPS family.Anonymoushttps://www.blogger.com/profile/10618338856276275600noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-84305162114928544982012-09-28T19:42:00.627-04:002012-09-28T19:42:00.627-04:00I like GURPS, but I have to acknowledge the compla...I like GURPS, but I have to acknowledge the complaint that starting up a game requires either at least one person to make a multiple-book investment or a lot of GM authorship.<br /><br />The sheer number of lighter rules sets and/or games operating within established settings makes it a though sell for new players.mikehttps://www.blogger.com/profile/09765412633070249352noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-8726059497855112262012-09-28T10:13:05.607-04:002012-09-28T10:13:05.607-04:00For a long time, GURPS was my go-to system for eve...For a long time, GURPS was my go-to system for everything. Lately, though, the detailed character creation is what is tripping me up. If someone could figure out a way to make random characters in five minutes using GURPS (I imagine that a system of templates with die-roll tables modifying them would work), I might even go back to it as a major system. For now, though, S&W:WB is perfect.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.com