tag:blogger.com,1999:blog-5904133056957353312.post2293297527464114003..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: Counting HexesRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5904133056957353312.post-74509538475240482442014-08-10T23:20:08.990-04:002014-08-10T23:20:08.990-04:00Looking at the contour lines it looks like that pa...Looking at the contour lines it looks like that path is actually pretty close to the ridge-lines, and a lot of paths will naturally follow ridges.<br /><br />I always assumed the decreased speed for rough terrain and hills was due to the fact that it's harder to walk up and down then it is to walk on flat ground. And it's a lot harder to walk through somewhere where you have to keep stepping over things (such as rocks or fallen branches) than across a flat plain.<br /><br />It's also possibly possible to estimate the distance by measuring between the two points, and then finding any point that's off the main track by a significant margin and adding it onto the total distance. Doing that I ended up with about 2.2 miles. The Hexes are probably a little faster though.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-19247453717944656762014-08-10T12:54:29.652-04:002014-08-10T12:54:29.652-04:00A furlong isn't really that odd a unit, as the...A furlong isn't really that odd a unit, as these things go. I use 1 furlong hexes quite a lot, in fact.Nagorahttps://www.blogger.com/profile/10805769538648631984noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-42180486328934766372014-08-09T13:16:56.419-04:002014-08-09T13:16:56.419-04:00rob, i had the impression that the purple line was...rob, i had the impression that the purple line was a pre-existing path. from the map, it looks like some sort of tourist, 'site-seeing' path, which doesn't really seem relevant to hexcrawls or rpg's in general.ewookiehttps://www.blogger.com/profile/00575992937649487920noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-78237140721342922832014-08-09T10:33:24.592-04:002014-08-09T10:33:24.592-04:00I apologize for not being clear. The purple line i...I apologize for not being clear. The purple line is a preexisting path.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-21098272668963813612014-08-09T08:32:38.890-04:002014-08-09T08:32:38.890-04:00A real-world rule-of-thumb I learned: Double the “...A real-world rule-of-thumb I learned: Double the “as the crow flies” distance to get the land-travel distance. Even the most clear terrain and even when you think you’re taking a straight path, you seldom actually travel straight on land.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-16465106367402459802014-08-09T01:43:16.283-04:002014-08-09T01:43:16.283-04:00i agree with michael. outside of mountains and oth...i agree with michael. outside of mountains and other rough terrains, why would a path be so convoluted at such a small scale? at 660 feet per hex, each hex is smaller than the length of an american football field (300yds = 900ft). people would easily 'short-cut' through the path. over time, this would create a new, less convoluted path. moral of the article: don't draw convoluted paths at such small scales.ewookiehttps://www.blogger.com/profile/00575992937649487920noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-43065906114251213982014-08-09T00:15:10.338-04:002014-08-09T00:15:10.338-04:00I think the convoluted paths needed to travel thro...I think the convoluted paths needed to travel through, say, the mountains are taken into account by the reduced movement rates. It's not that your character's pace has actually slowed to 2 mph in the mountains, but that all of the twisting and backtracking and more frequently needed rests reduce you to 1/2 the usual number of hexes crossed per day.Michael Bugghttps://www.blogger.com/profile/12196330988164511595noreply@blogger.com