For all DCC RPG Fans note there is a resource thread over on the Goodman Games forums. It has a lot of useful material including consolidated reference tables.
To me the Old School Renaissance is not about playing a particular set of rules in a particular way, the dungeon crawl. It is about going back to the roots of our hobby and seeing what we could do differently. What avenues were not explored because of the commercial and personal interests of the game designers of the time.
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