For those interested here is the Table of Content I planning to flesh out in the Lost Book of Magic.
Men & Magic
Magic in the Wilderlands (additions)
The Arts of Magic
Magic Spells by Art
Cleric Spells by Level
Magic-User Spells by Level
Monsters & Treasures
Magic Item Creation
Underworld & Wilderness Adventures
Order of Thoth
Order of the Viridian Eye
Order of the Trehaen
Order of the Tree
Order of Thor
Order of the Forge
Order of Set
Guild of Arcane Lore (City-State)
Damoraxes Workshop (Gormmah)
Circle of Meath (Werewood)
Circle of the Fountain (Loshain)
Hall of Ragnar the Bold (Croy)
Hammer’s Forge (Thunderhold)
Brotherhood of Malnar’s Flame (Viridistan)
only new Mechanic I am introducing is stuff that effect one's caster
level. I.e. things like how many d6s a fireball can do and any other
level based effect that are in spells. Obviously will have a bigger
impact in a AD&D campaign more than a OD&D campaign. The main
reason for this is that magic poor and magic rich regions are a feature
of my campaign. If your caster level goes to zero you can't cast spells.
I am also going to focus on ready made NPCs in the Monster
& Treasure sections. Outlining typical members of each order. And
in the Wilderness and Adventure Section I am going to create ready made
locales that hopefully most people can use for their own campaigns.
There will be maps of course.
I am shooting to complete this by October or November
Part 54: "An Ape in an Iron Cage"
1 hour ago